﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TimeTravel.XnaLibrary
{
	public struct GameSettings
	{
		public int StartingGold;
		public int StartingFood;
		public int FoodPerTile;
		public float WeakenedUnitFactor;
		public float BasicUpgradeFactor;
		public int StartingMana;
		public int ForwardUnitCost;
		public int RewingUnitCost;
		public int KillEnemyCost;
		public int ButterflyCost;
	}
}
